The ATOM Matrix has an onboard IR LED. To toggle the IR LED, use the same code as from the last post, but change the outputPin from 26 to 12:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | /* * IR-LED-01.ino * * By: Mike Klepper * Date: 26 April 2020 * * Demonstrates how to turn the IR LED on and off */ #include "M5Atom.h" int outputPin = 12; void setup() { M5.begin(true, false, true); delay(20); pinMode(outputPin, OUTPUT); } void loop() { digitalWrite(12, HIGH); delay(500); M5.update(); digitalWrite(12, LOW); delay(500); M5.update(); } |
When you run this program and point the ATOM Matrix at your webcam, you will notice that the IR LED's output is not bright at all. This will cause problems for our remote control emulator! :-(
IR Codes for a Particular Remote Control
I will be using the IR remote control that came with a Sony Blu-ray player.
Using the IRrecvDumpV2 program from the last blog post, the codes for some of the buttons on that remote control are as follows:
Button | Code |
---|---|
On/Off | 0xA8B47 |
Open/Close | 0x68B47 |
Popup Menu | 0x94B47 |
Left Arrow | 0xDCB47 |
Right Arrow | 0x3CB47 |
Up Arrow | 0x9CB47 |
Down Arrow | 0x5CB47 |
Select | 0xBCB47 |
Play | 0x58B47 |
Pause | 0x98B47 |
Stop | 0x18B47 |
Reverse | 0xD8B47 |
Forward | 0x38B47 |
Previous Scene | 0xEAB47 |
Next Scene | 0x6AB47 |
IR Remote Control Emulator
Now combine these codes with the one-button menu system found in a previous blog post, and the result is an IR remote control emulator! The secret sauce is in the IRremoteESP8266 library installed in the last blog post. This library has a IRsend class with format-specific commands, like sendNEC, sendSony, etc., for transmitting IR commands.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 | /* * Sony-IR-Remote-Emulator.ino * * By: Mike Klepper * Date: 26 April 2020 * * Emulates a Sony Blu-ray Player IR Remote Control * * See post on patriot-geek.blogspot.com * for details */ #include "M5Atom.h" #include <IRremoteESP8266.h> #include <IRsend.h> // const uint16_t kIrLed = 12; // Internal IR LED const uint16_t kIrLed = 26; // IR Remote Grove Module IR LED IRsend irsend(kIrLed); // Set the GPIO to be used to sending the message. int GRB_COLOR_WHITE = 0xffffff; int GRB_COLOR_BLACK = 0x000000; int GRB_COLOR_RED = 0x00ff00; int GRB_COLOR_ORANGE = 0xa5ff00; int GRB_COLOR_YELLOW = 0xffff00; int GRB_COLOR_GREEN = 0xff0000; int GRB_COLOR_BLUE = 0x0000ff; int GRB_COLOR_PURPLE = 0x008080; int colorList[] = {GRB_COLOR_BLACK, GRB_COLOR_WHITE, GRB_COLOR_RED, GRB_COLOR_GREEN}; int empty[25] = { 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0 }; int onOff[25] = { 0,2,3,2,0, 2,0,3,0,2, 2,0,3,0,2, 2,0,0,0,2, 0,2,2,2,0 }; int onOffCode = 0xA8B47; int openClose[25] = { 0,0,1,0,0, 0,1,1,1,0, 1,1,1,1,1, 0,0,0,0,0, 1,1,1,1,1 }; int openCloseCode = 0x68B47; int popUpMenu[25] = { 0,0,1,0,0, 0,1,0,1,0, 0,0,0,0,0, 0,0,1,0,0, 0,1,0,1,0 }; int popUpMenuCode = 0x94B47; int leftArrow[25] = { 0,0,1,0,0, 0,1,0,0,0, 1,1,1,1,1, 0,1,0,0,0, 0,0,1,0,0 }; int leftArrowCode = 0xDCB47; int rightArrow[25] = { 0,0,1,0,0, 0,0,0,1,0, 1,1,1,1,1, 0,0,0,1,0, 0,0,1,0,0 }; int rightArrowCode = 0x3CB47; int upArrow[25] = { 0,0,1,0,0, 0,1,1,1,0, 1,0,1,0,1, 0,0,1,0,0, 0,0,1,0,0 }; int upArrowCode = 0x9CB47; int downArrow[25] = { 0,0,1,0,0, 0,0,1,0,0, 1,0,1,0,1, 0,1,1,1,0, 0,0,1,0,0 }; int downArrowCode = 0x5CB47; int select[25] = { 0,0,3,0,0, 0,3,3,3,0, 3,3,3,3,3, 0,3,3,3,0, 0,0,3,0,0 }; int selectCode = 0xBCB47; int playBtn[25] = { 0,0,3,0,0, 0,0,3,3,0, 0,0,3,3,3, 0,0,3,3,0, 0,0,3,0,0 }; int playBtnCode = 0x58B47; int pauseBtn[25] = { 0,0,0,0,0, 0,2,0,2,0, 0,2,0,2,0, 0,2,0,2,0, 0,0,0,0,0 }; int pauseBtnCode = 0x98B47; int stopBtn[25] = { 0,0,0,0,0, 0,2,2,2,0, 0,2,2,2,0, 0,2,2,2,0, 0,0,0,0,0 }; int stopBtnCode = 0x18B47; int reverseBtn[25] = { 0,0,0,0,0, 0,3,0,0,3, 3,0,0,3,0, 0,3,0,0,3, 0,0,0,0,0 }; int reverseBtnCode = 0xD8B47; int forwardBtn[25] = { 0,0,0,0,0, 3,0,0,3,0, 0,3,0,0,3, 3,0,0,3,0, 0,0,0,0,0 }; int forwardBtnCode = 0x38B47; int prevScene[25] = { 1,0,0,0,1, 1,0,0,1,1, 1,0,1,1,1, 1,0,0,1,1, 1,0,0,0,1 }; int prevSceneCode = 0xEAB47; int nextScene[25] = { 1,0,0,0,1, 1,1,0,0,1, 1,1,1,0,1, 1,1,0,0,1, 1,0,0,0,1 }; int nextSceneCode = 0x6AB47; const int numChoices = 15; int *iconList[numChoices] = { onOff, openClose, popUpMenu, leftArrow, rightArrow, upArrow, downArrow, select, playBtn, pauseBtn, stopBtn, reverseBtn, forwardBtn, prevScene, nextScene }; int codeList[numChoices] = { onOffCode, openCloseCode, popUpMenuCode, leftArrowCode, rightArrowCode, upArrowCode, downArrowCode, selectCode, playBtnCode, pauseBtnCode, stopBtnCode, reverseBtnCode, forwardBtnCode, prevSceneCode, nextSceneCode }; int currentState = 0; bool isAsleep = false; bool wasLongPressed = false; bool commandExecuted = false; void setup() { M5.begin(true, false, true); delay(20); irsend.begin(); drawArray2(iconList[currentState], colorList, 10); } void loop() { if(M5.Btn.wasPressed()) { // Display icon drawArray2(iconList[currentState], colorList, 10); commandExecuted = false; } if(M5.Btn.wasReleased()) { Serial.print("isAsleep = "); Serial.println(isAsleep); Serial.print("wasLongPressed = "); Serial.println(wasLongPressed); if(wasLongPressed == false) { if(isAsleep == false) { // Advance to next state in the cycle currentState = (currentState + 1) % numChoices; } isAsleep = false; commandExecuted = false; Serial.println(currentState); // Display icon drawArray2(iconList[currentState], colorList, 10); } wasLongPressed = false; } // Long press if(M5.Btn.pressedFor(1000)) { wasLongPressed = true; // Display icon as active drawArray2(iconList[currentState], colorList, 25); // Perform corresponding action if(commandExecuted == false) { irsend.sendSony(codeList[currentState], 20, 2); commandExecuted = true; Serial.println("pressedFor"); } } // Clear display after period of inactivity if(M5.Btn.releasedFor(2000)) { M5.dis.clear(); isAsleep = true; commandExecuted = false; } // Reset to initial state after LONG period of inactivity if(M5.Btn.releasedFor(30000)) { currentState = 0; M5.dis.clear(); isAsleep = true; commandExecuted = false; //Serial.println("Reset currentState to 0"); } delay(50); M5.update(); } void drawArray2(int arr[], int colors[], int brightness) { M5.dis.clear(); M5.dis.setBrightness(brightness); for(int i = 0; i < 25; i++) { M5.dis.drawpix(i, colors[arr[i]]); } } |
The code is almost identical to the one-button menu application, and this line-by-line commentary will focus only on the differences:
Line | Comment |
---|---|
18 - 19 | Select the desired IR LED - the onboard IR LED won't work beyond moderate distances |
21 | Create an IRsend object for transmitting IR codes |
32 | The colorList is longer than usual since we'll be using multi-color icons! |
34 - 218 | Icons and the IR codes |
222 | Number of choices in our menu system |
223 - 224 | List of icons and IR codes |
237 | Initialize the irsend object created in line 21 |
239 | Draw the current icon using the colorList and at brightness level 10 |
289 | Send the IR code in the Sony format, padding to 20 bits and repeating twice |
272 | Draw icon at brightness level 10 |
284 | When button is long-pressed, draw icon at brightness level 25 |
317 - 325 | New, improved, drawArray2 function that lets us control brightness |
About the Onboard IR...
As mentioned above, the onboard IR is fairly dim, and it isn't sufficiently bright to control my Blu-ray player at a distance of 6 feet. For now, we will leave the Grove IR Remote module plugged in. A workaround will be implemented in a future post!
Click here to go to the table of contents for this series.